Tuesday, June 28, 2016

Modeling Reality with Virtual Worlds

Virtual worlds can be used in a variety of different ways. Mainly interacting with others, sharing the same likes as you. People with disabilities for example are able to experience life through this since they cannot in real life. It gives a chance for others to experience things that would be nearly impossible in real life. In the article “No Budget, No Boundaries: It’s the Real You” for example, there are avatars that are created and are able to go shopping and spend thousands, if not billions of dollars on things they would like. “Everything fits” things don’t wear out.” Is stated in the article and unlike in real life people often struggle financially to buy their expensive luxuries, but in second life there are no worries about this. Another pro of these virtual worlds is that health care facilities are noticing that people who are interacting through virtual worlds are receiving major benefits in real life, as stated in the article “Avatar II: The Hospital.” This may actually be useful for training purposes for those in the medical field. An important con of virtual world would be that many people who are connected to this, may become seriously addicted living the virtual world, and will then neglect the responsibilities they have in real life. Virtual worlds can in fact foster creativity if you can imagine something or basically anything, you will be able to create that because of technology. 

References:
  1. No Budget, No Boundaries: It’s the Real You by RUTH LA FERLA, the New York Times, Oct 22, 2009 p. E1. Available at:http://www.nytimes.com/2009/10/22/fashion/22Avatar.html 
  2. "Avatar II: The Hospital" by Stephanie Simon, The Wall Street Journal, April 13, 2010http://online.wsj.com/article/SB10001424052748703909804575124470868041204.html?KEYWORDS=avatar+ii+the+hospital 

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